Game guide · KSZXDJJ
Play Netwalk with the rules at hand
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Give this approach a try
Check the rule below as you play. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.
Understand the aim
Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
How to proceed
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
The controls to know
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.
See how the rules apply
Use the controls beside the game rather than guessing the rules. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Keep this in mind
Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
Questions about this game
For this game, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. No download or player account is required.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.
On this page, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the current game state in view while applying this rule.
During a round, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The controls work with mouse or touch.
During a round, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The controls work with mouse or touch.
For this game, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.
On this page, why are some tiles green?
They have a chain of matching cable ends to the central server. Scores here do not represent cash or prizes.
On this page, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The game is played locally in your browser.
Is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. You can start a new round from the game controls.